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#Rigs of rods fahrzeuge free
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#Rigs of rods fahrzeuge windows
The OpenGL plugin has been disabled by default for Windows due to a reoccurring issue with AMD graphics cards #2798.Fixed an issue with the Selector categories #2756.Fixed an issue an issue with event types that would prevent races from starting correctly #2745.Multiplayer labels have been remade and you can now hide other vehicles by going through Vehicles -> Hide #2760.Added the ability to edit the key map through Main menu -> Controls #2797.Fixed an issue where the survey map would appear black depending on the texture filtering #2797.Added CLI arguments for Linux on itch.io #2757.Fixed an issue with the '-enter' CLI argument #2787.Added console and cVars bindings to AngelScript #2788.Added ImGui bindings to AngelScript #2786.Fixed an issue where materials would "clash" #2784.Added 'getSectionConfig(' to 'BeamClass' for AngelScript #2778.Added the ability for a wheel to have multiple detacher groups #2776.
![rigs of rods fahrzeuge rigs of rods fahrzeuge](https://images.sftcdn.net/images/t_app-cover-l,f_auto/p/36f864b8-9b26-11e6-a32c-00163ed833e7/3896366005/rigs-of-rods-screenshot.jpg)
Fixed an issue where certain keyboard shortcuts did not work in the Terrain Editor #2765.Added Caelum time cycles, which can be adjusted or disabled through Settings -> Time of day #2789.You can now adjust the height of waves through Settings -> Wave height #2763.Added the ability to reload current terrain, can be done by Simulation -> Reload current terrain #2755.Browsing the server list should also be made simpler with actual tabs and double-clicking a server to join #2748.Browsing settings should be made simpler with actual tabs #2747.Before loading a quick save, you'll be prompted #2746.Fixed an issue where keyboard input would stop working if the mouse cursor was placed in a certain part of the screen #2741.